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===== Hypertext in Kitzmann =====

With hypertext we're looking at what is happening right now, day by day, and if we're unaware of it, it's because we're still lounging around in old fashion WP as print days.

A poor q is why hasn't it taken off? But the reading of it has, w the web. Writing hasn't caught up.

Hypertext should be of special interest to would be editors. Kitzmann Covers systems, people, paradigms. Htext as reading is still forming. We're in the incunabula state: early printed books.

Kitzmann is doing media archeology by investigating developers claims to charactetize the technology.

==== Hypertext Systems ====
- View mother of all demos
- View memex

Memex becomes intimate with researcher's interests. StorySpace becomes a colleague and friend. 21

Both are //cast as spaces rather than surfaces//. Tinderbox and StorySpace, esp. This shifts understanding of writing

- from inscription to topology
- from syntax to adjacency and distance
- from sequence to relative spatial placement: next to, far from, above, below ...

=== Idea of htext and psyche ===
- Association
- Htext as new paradigm 17
- Of thinking
- Of organizing

As a Universal System 25

We've seen this before with Heim, in characterizing organization. The hypertext idea is that its universal system //reflects, mirrors, facilitate//s the True Way that the mind and communication work. Print is linear. The mind is associative. Etc.

=== how technology shapes us and who benefits 26ff as bias of hypertext ===
Addresses and leads to idea that htext transforms in particular ways - that the evolution is highly ideological, and is framed as running counter to capitalist hegemony.

==== Chap 2: Uses of hypertext ====
Wiki makes manifest most of the features Kitzmann mentions.

Missing features of the web
- visual interface
- multi-featured links
- backlinks

=== Literary hypertext===
M Amerika. [[ | Filmtext]]. The work is about the actions, experiences, and impressions of readers. And Kitzmann's reflection on the work: that it is a long way from book-bound literary conventions. 42. Lets talk about what that means.

=== hypertext and new forms of learning ===
Becomes interesting when used to alter the structure and conventions of learning rather than simply supplement. 47. Discuss Examples. What's being challenged?

Use to make possible

- Collaboration
- Preservation
- Accessibility

Best example: [weblogs and wikis](

=== hypertext at work ===
As above, exemplified by wiki.

- Concept mapping
- Document management


- collaboration
- preservation

=== hypertext in gaming and interactive game stories ===
In this section, Kitzmann argues that hypertext is //ergodic and sign-creating rather than sign-reading//. Cf literary hypertext

The main issue is that hypertext is seen as poor cousin to traditional literature. Choices do not lead to depth that can be enveloped by literature in the hands of pros in the canon. 57

A problem with that position is that it is using a literary paradigm to consider a paradigmatic alternative. Measured by traditional lit ideas, hypertext games makes for blasé lit. But they are GAMES, not lit.

In games, the focus is on gameplay, not story. The story is secondary to the gameplay. Ex Dear Esther. Her. In both, gameplay choices determine the narrative - what is told in what order by whom. The end is the same, so the interest and engagement lies w the ways in which the narrative is released.

=== immersion and engagement ===
Argues that hypertext writers can draw on ideas from gaming and lit to design texts that are as or more engaging than at present.

==== hypertext is essentially ergodic ====
User confronts hypertext by way of an interface, and reads it by manipulating the very apparent and procedural interface. Reads but also uses it for sign-generating. Hypertext provides an alternative sign-generating system than traditional text. "One must actively engage with the mechanisms of the medium ... to get at its content." 65

==== hypertext as a spacial medium ====
"that is predicated on materialized navigation and exploration. ... that 'material' nature of the system used to grant access to thus space must be considered as integral to the 'content' contained within." 65

This demands transparency of the interface - which has to be understood before the experience can become immersive or engaging.

==== testing engagement in digital art ====
M Amerika. [[ | Filmtext]]. The work is about the actions, experiences, and impressions of readers. And Kitzmann's reflection on the work: that it is a long way from book-bound literary conventions. 42. Lets talk about what that means.

Main source: [[ | Electronic Literature Organization]]

- Dane Watkins, Him. Not available
- [[ | Text Rain]] [[ | youtube]]

==== for next week: choose one. work with it. review and report ====
With reference to what Kitzmann writes about engagement and immersion in chap 2

- [[ | Hegirascope]]
- [[!showcase/30 | Cannibaldreams]] [[ start]]
- [[!showcase/23 | Evolution]] [[ | start]]
- [[!showcase/26 | The Last Performance]] [[ | start]]
- [[ | Entre Ville]]

=== others ===

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