Revision [642]

This is an old revision of MorganAdmin made by MorganAdmin on 2016-09-19 09:09:09.


Morgan's Notes

for ENGL 4706


for week of 19 Sep: Reading the Screen

Continuing from the reading we did for this week

What type of reading experience is being proposed in Hegirascope and 2translation? How do we talk about it? Must we discuss the software used? Must we indicate the colors of the windows, as the words go by? ... It is clear that we require a new vocabulary to talk about this new textual reality. (Gervais)

And looking back over your shoulder


Scholars or creative writers may still have some retraining ahead to think differently about texts in electronic spaces, using their capacities to shape discourse, but as the conceptual habits shift, the technological support structures develop.


The implications for design are that we shift from the univocal to polyvocal text. We can borrow from the conven- tions of electronic games and offer multiple views simultaneously. Displays designed for navigation or reading or organized topic maps or semantic webs all complement each other without redundancy, as long as the relations among them are made explicit through shared clues such as common elements or reference frames. (Drucker, Graphesis)

Vandendorpe - Reading on Screen
Gervais - Is there a text on this screen?
What Screens Want by Frank Chimero

[[ | YHChang] Heavy Industries

and by islands ..., Carpenter

A Course of Probes

v McLuhan


Two Kinds of Readings

..."and by islands I mean paragraphs" casts a reader a drift in a sea of white space extending far beyond the horizon of the browser window, to the north, south, east and west. Navigating (with mouse, track pad, or arrow keys) reveals that this sea is dotted with islands ...and by islands I mean paragraphs. These paragraphs are computer-generated. Their fluid compositions draw upon variable strings containing fragments of text harvested from a larger literary corpus. Individually, each of these textual islands is a topic - from the Greek topos, meaning place. Collectively they constitute a topographical map of a sustained practice of reading and re-reading and writing and re-writing islands. In this constantly shifting sea of variable texts one never finds the same islands twice... and by islands, I do mean paragraphs.

This set might include Composition#1, S, maps, other constructions for reading and writing.


If we were creating a Glossary for Digital Lit Crit


Digital Humanities Syllabus 2012
DAKOTA transcript - translation
Canto 1

what's next for text:
textbooks and university structures:

Anyone serious about DH will be interested in these but they are not required for the course.

Phillips, Tom. A Humument: A Treated Victorian Novel. Paper on Amazon, but also available as an iPad app.

Saporta, Marc. Composition No.1. 1962, 2011. Available from the publisher at <> Also available as an iPad app.

White, Alex. The Elements of Graphic Design. 2002; 2nd ed. 2011. I prefer the first edition.

Like The Path, these are slow moving, narrative-based games that skirt the digital edge of literature. Lots of walking. No shooting or puzzles.

Dear Esther. The Chinese Room, 2008, 2010. $10.00 Windows or Mac.

BIENTÔT L'ÉTÉ. Tale of Tales, 2012. <> or Steam. $10.00. Windows or Mac.

As with books, those interested in DH will want to look and play with these and others. All on iPad through the App Store. Some might be available for Android. Check the store.

Other readings and links to readings and videos provided by the professor.


Projects in Bi-Stability

Workshops / DIY

stores for Intro DigiHum

There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki