Revision history for PersuasiveTechMJR


Revision [4483]

Last edited on 2009-04-16 17:12:24 by MonicaRawlings
Additions:
Persuading by adopting social roles
Deletions:
Persuading by adoption social roles


Revision [4482]

Edited on 2009-04-16 17:06:51 by MonicaRawlings
Additions:
Eliza is lacking the compelling aspect of Media Simulation.


Revision [4478]

Edited on 2009-04-16 16:06:56 by MonicaRawlings
Additions:
**
Persuasive Technology Tools **
**Computers as Persuasive Media Simulation**
**Computers as Persuasive Social Actors**
Deletions:
Persuasive Technology Tools
Computers as Persuasive Media Simulation
Computers as Persuasive Social Actors


Revision [4395]

Edited on 2009-04-14 12:59:27 by MonicaRawlings
Additions:
Eliza seeks to persuade worldview and compliance through interaction. I will be looking at this topic as a means of macrosuasion. Eliza was the work of Joseph Weizenbaum, who created the program to work as a therapist.
Computers as Persuasive Social Actors
Eliza may lead people to infer that the computer program is really a person that has real emotions. After you interact with the technology, it may seem that it conveys personality.
Influencing though language, Eliza has a dialog box that can “lead people to infer that the computing product is animate in some way.”
Persuading by adoption social roles
Eliza asks as a therapist by responding to a person’s questions like a therapist would. According to the text, this psychotherapy continues today, with computers acting like a therapist. With this, the computer is acting in a role of authority because they are providing suggestion, thus being more persuasive to people.
Deletions:
Eliza seeks to persuade worldview and compliance through interaction. I will be looking at this topic as a means of macrosuasion.


Revision [4394]

The oldest known version of this page was created on 2009-04-13 21:11:16 by MonicaRawlings
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